Nielsen TOPTEN – vía @GooglePlay


Cover art

Nielsen TOPTEN gives you direct access to what’s hot in TV, movies, apps, products and more. Want to check out what people like YOU are watching and buying? It’s all in this top ten app based on actual ratings and sales data. In short, this is your one-stop destination to the latest trends and what’s hot in entertainment.
This is a pretty big deal. Why? In Nielsen’s 90-year history, this is the FIRST time the public has insight into what’s trending today. After all, Nielsen provides ratings and sales data directly to TV networks, online companies, movie houses, music labels, and the world’s largest manufacturers and retailers. So in short, you are gaining access to some pretty awesome stuff.

TOPTEN Highlights: Leer más “Nielsen TOPTEN – vía @GooglePlay”

Understanding the Modern Gamer | thinkwithgoogle.com


This Google whitepaper examines the changes in video gamer digital behaviors through the lens of millions of tablet, desktop, and mobile searches. It also explores the meaningful link that exists between online engagement and game sales. Our research uncovers the following key trends:

  • More engagement: searches per gamer increased 20% year over year.
  • More research: 4 in 10 searches occur before a game releases.
  • More mobile: 1 in 10 searches happen on mobile devices.
  • More sales: 84% of game sales can be predicted by search clicks.

Super Mario and Luigi Artworks Collection

Super Mario Brothers is undeniably one of the most popular platform video game developed by Nintendo, published for the Nintendo Entertainment System. This sequel to the 1983 game Mario Bros was met with great enthusiast by its world-wide fans. In the game, the player controls Mario (and in a two-player game, a second player controls Mario’s brother Luigi) as he travels through the Mushroom Kingdom in order to rescue Princess Toadstool from the antagonist Bowser. Its’ success was phenomenal that it had reigned the video gaming world for over 20 yrs and was considered to be the best-selling video game of all time.

As an inspiration and at the same a tribute to this phenomenal video game, we have collected Super Mario Artworks Collection for you. See how artists have interpreted the brothers, Mario and Luigi, through their masterpiece. Enjoy!!


http://naldzgraphics.net

Super Mario Brothers is undeniably one of the most popular platform video game developed by Nintendo, published for the Nintendo Entertainment System. This sequel to the 1983 game Mario Bros was met with great enthusiast by its world-wide fans. In the game, the player controls Mario (and in a two-player game, a second player controls Mario’s brother Luigi) as he travels through the Mushroom Kingdom in order to rescue Princess Toadstool from the antagonist Bowser. Its’ success was phenomenal that it had reigned the video gaming world for over 20 yrs and was considered to be the best-selling video game of all time.

As an inspiration and at the same a tribute to this phenomenal video game, we have collected Super Mario Artworks Collection for you. See how artists have interpreted the brothers, Mario and Luigi, through their masterpiece. Enjoy!!

Mario

Super Mario Bro

Super Mario Bro
By: skottieyoung
Source

Super Mario World

Super Mario World
By: supernitro
Source

Super Mario World

Super Mario World
By: MikePMitchell
Source

Super Mario

Super Mario
By: D-MAC
Source

Leer más “Super Mario and Luigi Artworks Collection”

All the world’s a game

Over the past two decades the video-games business has gone from a cottage industry selling to a few niche customers to a fully grown branch of the entertainment industry. According to PricewaterhouseCoopers (PwC), a consulting firm, the global video-game market was worth around $56 billion last year. That is more than twice the size of the recorded-music industry, nearly a quarter more than the magazine business and about three-fifths the size of the film industry, counting DVD sales as well as box-office receipts (see chart below). PwC predicts that video games will be the fastest-growing form of media over the next few years, with sales rising to $82 billion by 2015.


Video games will be the fastest-growing and most exciting form of mass media over the coming decade, says Tim Cross

IN NOVEMBER 2010 “Call of Duty: Black Ops” was released. Fans in many countries queued round the block to get their hands on a coveted early copy. A lucky few had won tickets to invitation-only release parties which were broadcast live to viewers across the internet. The event had been advertised on billboards, buses and television for weeks. Chrysler even produced a commemorative version of its Jeep. In the event the reviews were mixed, but no matter: the publishers, Activision, notched up worldwide sales of $650m in the first five days. That made it the most successful launch of an entertainment product ever, and people kept buying. A month later the total stood at over $1 billion.

“Black Ops” is not a film or a book: it is a video game. For comparison, “Harry Potter and the Deathly Hallows Part 2”, the current record-holder for the fastest-selling film at the box office, clocked up just $169m of ticket sales on its first weekend. “Black Ops” stole the crown from its predecessor in 2009, “Call of Duty: Modern Warfare 2”. The latest instalment, “Modern Warfare 3”, released on November 8th, set a record of its own with $750m in its first five days. Leer más “All the world’s a game”

Facebook Gamers Play 927 Million Hours of Games Per Month [Infographic]


Did you know that 50% of Facebook log-ins are to play Facebook games, and that the number of players that play every day is about 56 million people?

Leer más “Facebook Gamers Play 927 Million Hours of Games Per Month [Infographic]”

How Fun is Your Website?

The secret to success for a website these days is really no secret at all. Websites that really bring home the bacon are the ones driven by loyal visitors who frequent the site on a regular basis. Building a community like this often takes a lot of time and loads of great content.

But is there a way to shortcut the tried and true methods of great material and great marketing?

What if a website were fun to play?

Games and gaming are two terms that are quickly finding themselves a new meaning on the web. What used to be associated with an acne-prone teenager alone in a windowless basement is being transformed into a socially hip hobby. The age range for gaming is expanding, and the activities that include gaming features are shifting as well.

Games in general are nothing new. For centuries, we have been enjoying sports, card games, and board games. In the past few decades, the evolution of video games has spawned the modern “casual game.” On the web, these games include online Flash games, mobile apps, and most recently, social networking and community-oriented websites.

Gaming, most recently, has entered the social media space, in incarnations such as Foursquare and Gowalla, as well as Facebook applications such as FarmVille, with great success. While the likes of location-aware social networking services like Foursquare and Gowalla may not seem like much of a game at first — don’t be fooled. Checking into your favorite locations in order to earn rewards such as points or badges is a solid game element.


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How Fun is Your Website?

The secret to success for a website these days is really no secret at all. Websites that really bring home the bacon are the ones driven by loyal visitors who frequent the site on a regular basis. Building a community like this often takes a lot of time and loads of great content.

But is there a way to shortcut the tried and true methods of great material and great marketing?

What if a website were fun to play?

Games and gaming are two terms that are quickly finding themselves a new meaning on the web. What used to be associated with an acne-prone teenager alone in a windowless basement is being transformed into a socially hip hobby. The age range for gaming is expanding, and the activities that include gaming features are shifting as well.

Games in general are nothing new. For centuries, we have been enjoying sports, card games, and board games. In the past few decades, the evolution of video games has spawned the modern “casual game.” On the web, these games include online Flash games, mobile apps, and most recently, social networking and community-oriented websites.

Gaming, most recently, has entered the social media space, in incarnations such as Foursquare and Gowalla, as well as Facebook applications such as FarmVille, with great success. While the likes of location-aware social networking services like Foursquare and Gowalla may not seem like much of a game at first — don’t be fooled. Checking into your favorite locations in order to earn rewards such as points or badges is a solid game element.

Gowalla

Is gaming something that can be incorporated into a website in order to draw in a wider audience? And more importantly, can game mechanics keep our users coming back? Leer más “How Fun is Your Website?”

El futbol americano prueba la tecnología de 3D

El futbol americano será la gran prueba parala tecnología 3D esta temporaday muchos analistas piensan que su éxito en este mercado determinará su expansión en el resto de los mercados y en otros deportes y en tipos diferentes de programación.

El deporte, al igual que la publicidad, suelen ser los pioneros en la utilización de nuevas tecnologíasy en determinar si estas calarán al gran público o no.


El futbol americano será la gran prueba parala tecnología 3D esta temporaday muchos analistas piensan que su éxito en este mercado determinará su expansión en el resto de los mercados y en otros deportes y en tipos diferentes de programación.

El deporte, al igual que la publicidad, suelen ser los pioneros en la utilización de nuevas tecnologíasy en determinar si estas calarán al gran público o no. Leer más “El futbol americano prueba la tecnología de 3D”

55 Ways to Relax After Work

Although it can be difficult to rally enough energy after a tough day, sometimes the best thing you can do for yourself is to get off the couch, turn off the TV and find something better to do (sorry to sound so much like your mother, but she was right). If you’re drawing a blank on what else to do with your time, don’t worry. We’ve got a few ways to relax that will help you feel less like a soulless blob and more like a happy, fulfilled human being… [Más…]

1. Just go to sleep.
2. Take a bath, soak in a hot tub or relax in a steam room.
3. Change into your comfiest clothes.
4. Listen to soothing music.
5. Cook one of your favorite recipes for dinner.
6. Go for a walk in a park or take a short hike.
7. Kick it up a notch and go for a run instead.
8. Play a sport with friends like Frisbee golf, soccer or basketball.
9. Try yoga or do some gentle stretches.
10. Visit Oprah.com for guided meditation podcasts.
11. Light scented candles.
12. Look through old photo albums.
13. Write in your journal, try art journaling or make a collage.


55 Ways to Relax After Work

Do you ever feel like a zombie after a long day at work? You feel so depleted and tired. You hardly have any energy left at all. The only thing you want to do is eat comfort food, pop open a brewski and watch television until bedtime.

We’ve all been there. Zoning out in front of the TV can be a great way to relax, but more often than not, it just makes you feel even more useless. Sitting immobile on the couch for extended periods of time can reinforce your own sense of helplessness and exhaustion, especially if it becomes your regular evening routine.

Although it can be difficult to rally enough energy after a tough day, sometimes the best thing you can do for yourself is to get off the couch, turn off the TV and find something better to do (sorry to sound so much like your mother, but she was right). If you’re drawing a blank on what else to do with your time, don’t worry. We’ve got a few ways to relax that will help you feel less like a soulless blob and more like a happy, fulfilled human being… Leer más “55 Ways to Relax After Work”

Enhancing Creativity – Adult Games versus Kid Games

They typically have a complex set of rules that all of the players need to adhere to. If you break the rules you “go to jail,” are disqualified, or get penalized.

Adult games end. The game is over when all of the other players are out of money, when the “clock” says there is not more time, or when everyone has had their turn.

And nearly every adult game has a winner and one or more losers. They are competitions.

Contrast this with kid games.


by Stephen Shapiro

Enhancing Creativity - Adult Games versus Kids GamesIn my blog post, “How Can Goals Enhance Creativity” I said…

“…As long as everyone in the organization believes they are playing a game which is designed to get them energized today, and it is not specifically about hitting the target, I can assure you that people will be more motivated.”

Games can be a useful tool for enhancing creativity. They make work more fun, they reduce stress, and they get people in action.

HOWEVER…

Not all games are created equally. There are adult games and kid games.

With adult games, there tend to be rigid rules, the games have an ending, and there are winners and losers.

Think about nearly every game we play: Monopoly, poker, or basketball. Leer más “Enhancing Creativity – Adult Games versus Kid Games”

Innovation – What’s my game?

The game that you want to play.

“If I spent more time worrying and feeling bad about the game I wanted to play, I’d have missed the opportunity to master the game in front of me.

Sometimes, we get these reversed. We think we want to play another game, and we think we have the wrong game in front of us. But lots of times, that’s just an error in perception, or in our growth. A lot of times, the game in front of us is the better game. We just haven’t learned how to play it well. Yet”

Maybe some important and useful information that Pisano and Verganti provide us in “Which Kind of Collaboration Is Right for You ?” by saying that a company or who represents before making a choice of collaboration (do you see collaboration as a game?) must answer two fundamental questions in accordance with the structure and principles of organization.

How open or closed network of collaboration should be?

Who should decide what problems the network is to fight and what possible solution ?

Deep down they suggest four distinct games that we may be, want to play , all depending on our “DNA “and potential behaviors:

– Collaborative networks closed and hierarchical – Circle elite.

– Networks of open collaboration and hierarchical – Center for innovation.

– Open networks of collaboration and flat – Community of innovation.

– Collaborative networks closed and flat – Consortium.


Gambling can be fun!

In a recent article, Chris Brogan makes an analogy (in part) very insightful about our attitude to the game and for life!

Chris leads us to consider three different situations:

1 – The game you see.

“You also see the success without thinking about the sacrifice. You also see the stumbles without thinking about what they teach me. There’s the game you see, just like I see only part of your game.”

The game you see is not always the game you’ll see play because, first, our endless desire to play a certain game upsets our perception and diverts our original intentions, and secondly , the game we see is the game, they want to show us.

Already some time ago that we see innovation with games varied, full of different concepts including the concept of innovation. It’s a game of knowledge and a game of seeing and looking. This however does not preclude continuing to look forward in order to participate in building a future.

It is an evolutionary game where you learn from the good and bad practice! Leer más “Innovation – What’s my game?”

The Creativity Crisis? What Creativity Crisis?

The most important thing to understand about America’s “crisis of creativity” is that there isn’t one. The notion that American business creativity is either at risk or in decline is laughable. Arguments that “Yankee ingenuity” is ebbing into oxymoron are ludicrous. They invite ridicule. So here it comes.

Yes, America’s economy is awful. But so what? Hard times haven’t nicked, dented or damaged this country’s creative core competence. To the contrary, they’ve made more people more interested in being more creative. Spend serious time at research university labs. Or sit in on 10K business plan competitions. Or wander through Silicon Valley incubators and Texas industrial parks. Or listen to top-tier venture capitalists. You’ll be impressed. There’s no shortage of creativity and ingenuity here.

The evidence overwhelmingly suggests the only measurable “creativity crisis” America faces is an embarrassment of riches. We’re spoiled for choice.


The most important thing to understand about America’s “crisis of creativity” is that there isn’t one. The notion that American business creativity is either at risk or in decline is laughable. Arguments that “Yankee ingenuity” is ebbing into oxymoron are ludicrous. They invite ridicule. So here it comes.

Yes, America’s economy is awful. But so what? Hard times haven’t nicked, dented or damaged this country’s creative core competence. To the contrary, they’ve made more people more interested in being more creative. Spend serious time at research university labs. Or sit in on 10K business plan competitions. Or wander through Silicon Valley incubators and Texas industrial parks. Or listen to top-tier venture capitalists. You’ll be impressed. There’s no shortage of creativity and ingenuity here.

The evidence overwhelmingly suggests the only measurable “creativity crisis” America faces is an embarrassment of riches. We’re spoiled for choice. Leer más “The Creativity Crisis? What Creativity Crisis?”

56 Million Americans Are Playing Social Games [STATS]

It’s no secret that social games are one of the hottest (and potentially most lucrative) aspects of social networks today.

But it’s a mistake to think that casual, social network-based games are just for web geeks. A new study from market research firm NPD Group shows that one out of every five Americans over the age of six has played an online social game at least once. Altogether, that’s nearly 60 million Americans, adults and kids alike.

For a relatively new entrant to the gaming market, social gaming has made a huge debut.

These figures are good news for social networks, which have traditionally relied on advertising dollars to flesh out post-VC budgets. Social games can help create a new revenue stream, one that solely relies on end users opening their wallets to third-party applications. Virtual goods and currencies are a huge part of the social gaming market, and they turn a casual user experience into big business for the startups, developers and platforms that offer them.

NPD’s study shows that 10% of respondents had spent money playing social games and 11% said they planned to do so in the future.

In 2009, Internet (Internet) users bought around $2.2 billion worth of virtual goods; experts forecast that number will increase to $6 billion by 2013. And the best-performing social games can inspire repeat purchases in around 41% of users. Some stats peg North American gamers’ average expenditure per user of $74 over just four months.


It’s no secret that social games are one of the hottest (and potentially most lucrative) aspects of social networks today.

But it’s a mistake to think that casual, social network-based games are just for web geeks. A new study from market research firm NPD Group shows that one out of every five Americans over the age of six has played an online social game at least once. Altogether, that’s nearly 60 million Americans, adults and kids alike.

For a relatively new entrant to the gaming market, social gaming has made a huge debut.

These figures are good news for social networks, which have traditionally relied on advertising dollars to flesh out post-VC budgets. Social games can help create a new revenue stream, one that solely relies on end users opening their wallets to third-party applications. Virtual goods and currencies are a huge part of the social gaming market, and they turn a casual user experience into big business for the startups, developers and platforms that offer them.

NPD’s study shows that 10% of respondents had spent money playing social games and 11% said they planned to do so in the future.

In 2009, Internet (Internet) users bought around $2.2 billion worth of virtual goods; experts forecast that number will increase to $6 billion by 2013. And the best-performing social games can inspire repeat purchases in around 41% of users. Some stats peg North American gamers’ average expenditure per user of $74 over just four months. Leer más “56 Million Americans Are Playing Social Games [STATS]”

10 Key Take Aways From Casual Connect 2010 Seattle

The following is a guest post from Robin Boyar, founder of Market Research and Strategy firm Thinktank. You can reach her at robin@thinktank8.com.

SUMMARY: Every July, the casual games industry gets together in Seattle for Casual Connect. Originally focused on online PC casual games, the conference highlights the many forms of casual gaming such as handheld, online console, mobile, free to play or light MMOs, virtual worlds, and the latest iteration, social games, which took center stage. Read more after the jump.

Recovering from the global recession, the industry appears to be rejuvenated by emerging regions, new platforms such as social networks and Apple’s iPad, increased adoption of smartphones, digital distribution and new revenue models that benefit independent and traditional content creators. Those that succeed will need to be savvy about their strategies, as there is no longer a “one size fits all” plan for casual games success.


Posted by Azam Khan

thinktank8logoThe following is a guest post from Robin Boyar, founder of Market Research and Strategy firm Thinktank. You can reach her at robin@thinktank8.com.

SUMMARY:  Every July, the casual games industry gets together in Seattle for Casual Connect.  Originally focused on online PC casual games, the conference highlights the many forms of casual gaming such as handheld, online console, mobile, free to play or light MMOs, virtual worlds, and the latest iteration, social games, which took center stage. Read more after the jump.

Recovering from the global recession, the industry appears to be rejuvenated by emerging regions, new platforms such as social networks and Apple’s iPad, increased adoption of smartphones, digital distribution and new revenue models that benefit independent and traditional content creators.  Those that succeed will need to be savvy about their strategies, as there is no longer a “one size fits all” plan for casual games success. Leer más “10 Key Take Aways From Casual Connect 2010 Seattle”

5 Casual Connect Trends That Kept Coming Up

Posted by Neil Vidyarthi

Casual Connect is over, and it’s remarkable how close the group gets, even at 2,000 attendees, by the third day. It’s almost impossible to walk the floor to see the final day sessions without running into someone who you genuinely want to connect with… casually. Having said that, there were a few topics that kept coming up in my many conversations during the conference, during the after parties and with speakers after presentations. I take a look at the 5 that seemed most popular after the jump.


Posted by Neil Vidyarthi

Casual Connect is over, and it’s remarkable how close the group gets, even at 2,000 attendees, by the third day.  It’s almost impossible to walk the floor to see the final day sessions without running into someone who you genuinely want to connect with… casually.  Having said that, there were a few topics that kept coming up in my many conversations during the conference, during the after parties and with speakers after presentations.  I take a look at the 5 that seemed most popular after the jump.

Leer más “5 Casual Connect Trends That Kept Coming Up”