It is always a powerfully intoxicating moment when our design work impresses our peers and garners their attention and praise. We all like to feel as though we are innovators, and so some of us set out to push the envelope to new places. Forgetting all the while that we have no proverbial trail of breadcrumbs to lead any lay person along so they can find their way as well. UI and UX should never be sacrificed for style or presentation.
Yes, we want to strive for originality, but we still need to find ways for our design to remain accessible to all those journeying through the design world. It is not just for the experienced and the worldly wizened that we are creating our design for, it is for everyone. Something that we should never allow ourselves to lose sight of.
* Designing for other designers instead of designing for lay users
* I see many designers focus on making websites look great, without focusing the UX on their primary conversion goal.
* not planning an interface to follow the user’s “train of thought”.
* Forgetting to consider the users.
Not Making Choices
There is a rule of thumb that a lot of writers take on as truth when seeking out a lasting story that will resonate among the masses, and to some extent, designers have this same rule of thumb even if they do not know it. That rule, is that in order for your work to remain effective, we have to make creative choices. These are not necessarily going to be easy to do, in fact, some choices that you face making during the creative process are going to be down right onerous.
But regardless of how difficult they may seem as we approach this crossroads of imagination, these decisions have to be made in order to keep your design as fresh and communicative as it can be. Our imagination is what is supposed to separate us, and make us stand out from the rest of the designers in our field, but only if we employ it.
Now we know that some design choices ultimately end up out of our hands when we are working with a client, no matter how vehemently we object, we may have to make some compromises for the sake of the project. And we sacrifice innovation for mass appeal to reach a more general audience.
By Robert Bowen | http://bit.ly/bjdjAQ
We recently published a post was aimed at learning from the mistakes of others, and we turned to our friends and followers online and asked them to come clean about the biggest mistake they had made so far in their careers. You might have seen it, What is the Worst Design or Programming Mistake You’ve Ever Made?, was received quite well, and not only did we get some great responses initially from which to build the post, but we have got some more revealing replies from our readers. Now we are at it once again, trying to help out the community, one bad experience at a time, with a little more help from our friends, of course.
Just as before, it can be beneficial to learn from mistakes made by someone else who is kind enough to share their experiences with us, only their experience in this case, is more from a critiquing eye, than from their own path. This time out, we asked our social media masses to look outward for the post, rather than looking within, to find a mistake that they see others in the design world making time and again.
This way, we can help each other correct these errors, and without the critique being focused on any one individual. Rather a general observation that only we can know if it applies to us or not. If we are guilty of committing the design sin, now we know to look for it and fix it. Continuar leyendo «What is the worst mistake you see other designers make all the time?»
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