“Gran parte de lo que se consume de forma ilegal no se habría comprado sin la piratería”


Bandera-Autor-Fuente-Wikimedia-Commons_CLAIMA20110201_0152_4

“Gran parte de lo que se consume de forma ilegal no se habría comprado sin la piratería”, dice el estudio, que analizó la conducta de 16 mil europeos y que no cubre el impacto de las descargas no autorizadas en el comercio de CDs y otros formatos tradicionales. Según el informe, la relación es esta: un 10% más de clicks en páginas con descargas ilegales significa un 0,2% más de compras en música digital. En el caso del streaming, la relación es más directo: un 10% de aumento se traduce en un 0,7% más de ventas.

Descargar el informe (PDF)

Bandera pirata de “Henry Every“. Autor: WarX (Fuente: Wikimedia Commons)

Vía ieco.clarin.com



Activision mostra a animação facial mais realista que existe – thnxz @brains9 @cmerigo !


Teste demonstra o futuro da nova geração de games, utilizando hardware atual
http://www.brainstorm9.com.br

tecnologia de captura de movimentos de “L.A. Noire” foi um marco para a atual geração de games, adicionando realismo e aproveitando totalmente a performance dos atores. Aliás, a proposta não era apenas estética, mas também conceitual, já que decisões do jogador deveriam ser tomadas com base na interpretação dos personagens.

Porém, para os novos consoles, as expressões faciais prometem ser ainda mais realistas. A demonstração feita pela Activision no vídeo acima já nos dá uma amostra das possibilidades. O personagem foi animado em tempo real, utilizando um hardware atual e acessível.

Gamificación: 6 Teorías de la Motivación aplicadas en el diseño de juegos // thnx @manuelgross


 

Por Juan J. F. Valera Mariscal.  

Humana Mente Posible. 

…Wait, before you close the curtain 
There’s still another game to play 
And life is beautiful that way.

(de la canción de Beautiful That Way – La Vida es Bella – por Noa + Gil Dor)

(…) Trabajar desde las teorías de la motivación sobre un concepto al que le auguro bastante presente y mejor futuro, la gamificación*, del inglés game = juego.

Por gamificación podríamos entender el uso de las mecánicas que emplean los diseñadores de juegos y videojuegos,  para crear estos de forma que sean lo más amenos, motivantes y adictivos posibles, pero aplicadas a contextos ajenos al juego.

Entre las mecánicas de juego más frecuentes encontramos:

(fuente: Claves de la Gamificación)

  • Puntos: Asignar un valor cuantitativo a una acción.
  • Niveles: Umbrales que se cumplen acumulando puntos.
  • Premios: Acreditación física o virtual de que se ha alcanzado un objetivo.
  • Bienes virtuales: Artículos virtuales para expresar la individualidad.
  • Clasificaciones: Asignar posiciones en comparación al resto de jugadores.
  • Desafíos: Competiciones entre la comunidad o diversos rivales.
  • Misiones o retos: Afrontar un desafío concreto planteado por el juego.
  • Regalos: Ofrecer bienes gratuitos al jugador o entre jugadores.

Leer más “Gamificación: 6 Teorías de la Motivación aplicadas en el diseño de juegos // thnx @manuelgross”

D.A.T ., day after tomorrow


Es una task force focalizada en apoyar a las empresas para hacer frente “al día después”, de cualquier tipo de contingencia.

Un equipo interdisciplinario especializados y prestos a afrontar diferentes contingencias…
Mejorar el sentido de seguridad y confianza;  del o los afectados directos, de los familiares más cercanos (contención), de los compañeros y/para con la empresa. Detección de efectos ocasionados por el hecho; minimizando el impacto y trabajando en las posibles secuelas posteriores al hecho.

http://bit.uz/Td5

 

Understanding the Modern Gamer | thinkwithgoogle.com


This Google whitepaper examines the changes in video gamer digital behaviors through the lens of millions of tablet, desktop, and mobile searches. It also explores the meaningful link that exists between online engagement and game sales. Our research uncovers the following key trends:

  • More engagement: searches per gamer increased 20% year over year.
  • More research: 4 in 10 searches occur before a game releases.
  • More mobile: 1 in 10 searches happen on mobile devices.
  • More sales: 84% of game sales can be predicted by search clicks.

QR codes can be highly practical when you know how to use them


qrcodepress.com

QR codes

Though marketers continually debate their value, these barcodes can be very useful.

This year has seen a massive use of QR codes by marketers, but consumers have been slow to catch on to what these digital barcodes are and how they can be used.

While some say the technology’s time is up, others say it is just about to take off.

The reason that there are so many marketers, brands, and companies still hanging on to the hope that QR codes will soon become commonly used among consumers, is that they are exceptionally inexpensive and simple to produce, and can be highly practical when they have been properly implemented.

QR codes have already been shown to be useful for brands and consumers alike.

Some examples of situations where this technology has been successfully used and where consumers have consistently participated include the following:• Temporary tattoos for children – Parents are always concerned about having their children go missing when they are out in public. Whether they are at the mall or at a busy theme park or festival, it can be very easy for a child to wander off within a matter of seconds. When the child has temporary tattoos of QR codes, it means that they can provide good Samaritans and staffers with the ability to scan the code and obtain the parents’ contact information, such as a cell phone number. Leer más “QR codes can be highly practical when you know how to use them”

Our Top 5 Weird and Wacky QR Codes



QR codes on top of Cupcakes

QR Codes seem to be popping up everywhere these days, compelling passerby’s to whip out their phones and scan. As the QR code becomes more commonplace, we’ve also been seeing them pop up in some not so common places. We wanted to share our top picks for the wackiest QR codes we’ve came across.

1.  QR Codes on Tombstones…

This is about as strange as it gets. For $10,000 the Japanese company Ishinokoe will sell you a tombstone with a QR code that when scanned can connect family members and visitors to photos and other content about the deceased. Check out the content from this code:

QR code on tomb stone

2.  It’s a bird! It’s a plane! It’s a… QR code?!

This may be the most absurd QR code in existence simply because it’s the most difficult to scan. What were these marketers thinking? You can’t even tell who paid for the absurdity:

Airplane towing QR code

3.  QR Code Crochet Leer más “Our Top 5 Weird and Wacky QR Codes”

Uma breve história dos games


por Carlos Merigo | @cmerigo | brainstorm9.com.br

 

Já que o mundo dos games está em clima de novidades e inovações com a E3, o pessoal do Polygon resolveu lembrar e resumir a história dessa arte em três minutos.

Assista e tente dar uma de Rubens Ewald Filho quando ele comenta aquelas montagens do Oscar.

Las 7 mejores películas de ciencia ficción de los ’80


Cómo no empezar por "Volver al futuro"

Están siempre ahí. En nuestra memoria se quedaron para formar parte de una lista de colección. Y la historia las ubicó en un lugar especial. Las mejores.

http://therealtrends.com

Por fama y permanencia en el inconsciente colectivo de toda una generación de treinta y pico,The Real Trends seleccionó este “dream team” del cine de aquellos años. Podés sumar. Si nos falta alguna, contanos.

1. Volver al futuro (1985)

Es un ícono del cine de ciencia ficción. A esta altura nadie lo discute. ¿La paradoja? Pasan los años y el film sigue siendo tan actual como en los ’80.

2. Star Wars, El Imperio Contraataca (1980)… Leer más “Las 7 mejores películas de ciencia ficción de los ’80”

Linguistic Myths and Adventures in Etymology

Or maybe you’re too posh to play along this way. Another widely held linguistic urban legend claims “posh” was an abbreviation for “port out, starboard home” stamped on tickets to designate the shadier and more luxurious sides of the ship when traveling between England and India. Yet, no tickets have been uncovered with “POSH” stamped on them, and evidence exists from the late 19th century of the use of the word posh in a similar way as it is used today. While its exact source is unknown, posh may derive from a Romani or an Urdu word, referring variously to money, a dandy, well-dressed, affluent. Phrases like “port out, starboard home” to define the word posh are sometimes called “backronyms” as we work backwards from the letters to an invented phrase and end up creating what appears to be an original acronym.


The folk wisdom built up around common English expressions is often wrong, but it can be fun ferreting out the real origins.Linguistic Myths

Stories of the origin of the term “OK” are all over the map. (Marko Tomicic/Shutterstock)
http://www.miller-mccune.com 

Or maybe you’re too posh to play along this way. Another widely held linguistic urban legend claims “posh” was an abbreviation for “port out, starboard home” stamped on tickets to designate the shadier and more luxurious sides of the ship when traveling between England and India. Yet, no tickets have been uncovered with “POSH” stamped on them, and evidence exists from the late 19th century of the use of the word posh in a similar way as it is used today. While its exact source is unknown, posh may derive from a Romani or an Urdu word, referring variously to money, a dandy, well-dressed, affluent. Phrases like “port out, starboard home” to define the word posh are sometimes called “backronyms” as we work backwards from the letters to an invented phrase and end up creating what appears to be an original acronym. Leer más “Linguistic Myths and Adventures in Etymology”

27 años de dominios .com – infografía

Hoy, 15 de marzo, se cumplen exactamente 27 años del registro del primer dominio ‘.com’, Symbolics.com. Actualmente ya hay más de 100 millones de estos dominios, que, a pesar de continuar creciendo a gran velocidad, han reducido su ritmo. A pesar de ello, se han convertido en un activo valioso.

Así, nombres como sex.com o tablets.com alcanzan precios desorbitados. No obstante, el más caro esinsure.com, por el que se pagaron 16 millones de dólares.

Además, en esta infografía se puede ver cómo se necesitaron 990 días para alcanzar los 100 primeros registros de ‘punto coms’, mientras que sólo durante el pasado 11 de marzo se registraron más de 100.000 dominios


TICbeat 

 

Dominios .com 27 años infografía

Hoy, 15 de marzo, se cumplen exactamente 27 años del registro del primer dominio ‘.com’, Symbolics.com. Actualmente ya hay más de 100 millones de estos dominios, que, a pesar de continuar creciendo a gran velocidad, han reducido su ritmo. A pesar de ello, se han convertido en un activo valioso.

Así, nombres como sex.com o tablets.com alcanzan precios desorbitados. No obstante, el más caro esinsure.com, por el que se pagaron 16 millones de dólares.

Además, en esta infografía se puede ver cómo se necesitaron 990 días para alcanzar los 100 primeros registros de ‘punto coms’, mientras que sólo durante el pasado 11 de marzo se registraron más de 100.000 dominios.

(mirá y amplíala) Leer más “27 años de dominios .com – infografía”

Genera una infografía de tu vida social en línea con GetAbout.Me

Solo nos resta hacer clic en Generate Reports! y esperar a que se genere el reporte.

Aquí tienen un ejemplo de una de las infografías generadas con GetAbout.me.

Todavía es temprano como para opinar mucho sobre esta aplicación en línea, ya que es muy nueva, pero la verdad me gusta como presenta la información y cuando agreguen más redes sociales, creo que nos puede brindar datos muy útiles, claro, además de crear la infografía.

[Fuente Ziipa]


GetAbout.Me es un servicio que te permite crear una infografía de tu vida social en línea.

Por ahora solo incluye tu interacción en la red social Facebook, pero en un futuro integrará más redes sociales.

El procedimiento es muy simple, solo se conectan con sus credenciales de Facebook y le dan permiso a la aplicación a acceder a sus datos.  No es necesario que le permitan que publique en su nombre, por lo que pueden quitar esa opción.

Una vez que le dan permiso y vuelve a la aplicación… Leer más “Genera una infografía de tu vida social en línea con GetAbout.Me”

Super Mario and Luigi Artworks Collection

Super Mario Brothers is undeniably one of the most popular platform video game developed by Nintendo, published for the Nintendo Entertainment System. This sequel to the 1983 game Mario Bros was met with great enthusiast by its world-wide fans. In the game, the player controls Mario (and in a two-player game, a second player controls Mario’s brother Luigi) as he travels through the Mushroom Kingdom in order to rescue Princess Toadstool from the antagonist Bowser. Its’ success was phenomenal that it had reigned the video gaming world for over 20 yrs and was considered to be the best-selling video game of all time.

As an inspiration and at the same a tribute to this phenomenal video game, we have collected Super Mario Artworks Collection for you. See how artists have interpreted the brothers, Mario and Luigi, through their masterpiece. Enjoy!!


http://naldzgraphics.net

Super Mario Brothers is undeniably one of the most popular platform video game developed by Nintendo, published for the Nintendo Entertainment System. This sequel to the 1983 game Mario Bros was met with great enthusiast by its world-wide fans. In the game, the player controls Mario (and in a two-player game, a second player controls Mario’s brother Luigi) as he travels through the Mushroom Kingdom in order to rescue Princess Toadstool from the antagonist Bowser. Its’ success was phenomenal that it had reigned the video gaming world for over 20 yrs and was considered to be the best-selling video game of all time.

As an inspiration and at the same a tribute to this phenomenal video game, we have collected Super Mario Artworks Collection for you. See how artists have interpreted the brothers, Mario and Luigi, through their masterpiece. Enjoy!!

Mario

Super Mario Bro

Super Mario Bro
By: skottieyoung
Source

Super Mario World

Super Mario World
By: supernitro
Source

Super Mario World

Super Mario World
By: MikePMitchell
Source

Super Mario

Super Mario
By: D-MAC
Source

Leer más “Super Mario and Luigi Artworks Collection”

Mobile Games: The Economics of Freemium [Infographic]


by  | http://www.getelastic.com

Who creates a game only to give it away for free? Where’s the $$ in that?

The freemium business model is taking over — an estimated 65% of revenue generated by the 100 top grossing apps in the App Store, and an estimated 72% of total App Store revenue comes from freemium mobile games. In-game purchases like extra lives, special powers, virtual goods and personalizations are driving the revenue.

This week’s Infographic Friday is homegrown, featuring snippets of findings from our latest research report Cashing in on the Smartphone Gaming Boom that examine avid and causal mobile gamers’ in-app spending habits.

Click image to enlarge

Thank you for tweeting and sharing! And don’t forget to check out the report, with more juicy facts on avid and casual gamers.

All the world’s a game

Over the past two decades the video-games business has gone from a cottage industry selling to a few niche customers to a fully grown branch of the entertainment industry. According to PricewaterhouseCoopers (PwC), a consulting firm, the global video-game market was worth around $56 billion last year. That is more than twice the size of the recorded-music industry, nearly a quarter more than the magazine business and about three-fifths the size of the film industry, counting DVD sales as well as box-office receipts (see chart below). PwC predicts that video games will be the fastest-growing form of media over the next few years, with sales rising to $82 billion by 2015.


Video games will be the fastest-growing and most exciting form of mass media over the coming decade, says Tim Cross

IN NOVEMBER 2010 “Call of Duty: Black Ops” was released. Fans in many countries queued round the block to get their hands on a coveted early copy. A lucky few had won tickets to invitation-only release parties which were broadcast live to viewers across the internet. The event had been advertised on billboards, buses and television for weeks. Chrysler even produced a commemorative version of its Jeep. In the event the reviews were mixed, but no matter: the publishers, Activision, notched up worldwide sales of $650m in the first five days. That made it the most successful launch of an entertainment product ever, and people kept buying. A month later the total stood at over $1 billion.

“Black Ops” is not a film or a book: it is a video game. For comparison, “Harry Potter and the Deathly Hallows Part 2”, the current record-holder for the fastest-selling film at the box office, clocked up just $169m of ticket sales on its first weekend. “Black Ops” stole the crown from its predecessor in 2009, “Call of Duty: Modern Warfare 2”. The latest instalment, “Modern Warfare 3”, released on November 8th, set a record of its own with $750m in its first five days. Leer más “All the world’s a game”