At least Id co-founder John Carmack still gets it:
At one point, a source told me, the Doom 4 team had a big meeting in which company leaders talked about what Doom meant to them. John Carmack got up in front of everyone and said something like, “Doom means two things: demons and shotguns.”


Kotaku’s Jason Schreier has an interesting-but-sad look at Doom 4, a game that doesn’t seem anywhere close to completion after five years of development:

I’ve talked to four people with connections to the Id Software-developed game, and they’ve described a studio plagued by mismanagement and lack of communication that has frustrated staff both at Id and Id’s parent company, ZeniMax (whose main branch Bethesda is the publisher of Doom 4 and a number of other games, including The Elder Scrolls V: Skyrim).

We’ve also learned that in late 2011, after working on Doom 4 for three years, the studio behind the legendary series decided to reboot their newest game completely. Bethesda confirmed this to Kotaku yesterday.

The original Doom, released in 1993, is one of the greatest games of all time. Even today, the action holds up remarkably well, but it also seems like a relic. I’m not aware of…

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Autor: Gabriel Catalano - human being | (#IN).perfección®

Lo importante es el camino que recorremos, las metas son apenas el resultado de ese recorrido. Llegar generalmente significa, volver a empezar!