¿Quieres saber cuántos de sus seguidores en Twitter son falsos? Prueba esta app


Autor: Lincinews

Sin dudas, hay unos cuantos spammers en Twitter. Estas cuentas falsas hacen que uno se pregunte cuántas personas activas en verdad te siguen en el servicio. Desde que la gente empezó a hablar de las cuentas falsas de Facebook (unos varios millones), Twitter tuvo que hacer frente a las mismas interrogantes, aunque un porcentaje bastante menor de cuentas falsas que facebook, Twitter tuvo que asumir que un gran numero de sus usuarios son inactivos. ¿Está lleno de “farsantes”’

Una aplicación llamada “Fakers” de StatusPeople analizará tus seguidores y te hará saber a ciencia cierta cuántas cuentas falsas e inactivas te siguen.

He aquí cómo se explica la metodología StatusPeople detrás del servicio: Leer más “¿Quieres saber cuántos de sus seguidores en Twitter son falsos? Prueba esta app”

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Lo que no queremos que nos quiten de Internet


Autor: Lincinews

Hoy en día, con toda la legislación acerca de lo que se puede o no subir o descargar de internet, está muy de moda el tema de “la libertad de expresión” online. Claro, una cosa es tweetear una opinión en contra un político y otra muy diferente es andar paseando por la web mandando amenazas de muerte o hackeando sitios de un gobierno, ¿cierto?

Lamentablemente, muchas veces confundida con “libertinaje”, la libertad de expresión es un derecho humano que garantiza que podamos hacer muchas cosas, tanto fuera, como dentro de Internet.

Muchos de nosotros pasamos horas en las diferentes redes sociales o páginas, viendo videos, fotografías, escuchando música, leyendo libros, etc. Y todo esto peligra por la ley SOPA y otras más, en los diferentes países.

La siguiente infografía desarrollada por la ONG, Derechos Digitales, muestra las 8 principales cosas que no queremos que nos quiten de Internet. ¿Se te ocurren otras?

Si nos quitan todas estas cosas… ¿crees que seguirías usando la web como lo haces hoy?
¿Cómo crees que cambiarían tus hábitos?

Los dispositivos en la Era Post-PC


Lincinews

En los años ’70 la sociedad conoció por primera vez lo que era un computador y fue a mediados de los ’80 que comenzó la guerra entre Mac y Microsoft, sentando los precedentes del nacimiento de una era digital que no tenía fecha de término a la vista.

40 años han pasado y las variaciones que los computadores han sufrido han sido innumerables. De hecho, cada vez es más común ver menos computadores de escritorio, pero más y más laptops, consolas de videojuegos, tablets, televisores inteligentes, smartphones, etc.

La siguiente infografía muestra cómo los diversos gadgets han ido adquiriendo protagonismo en la era post-PC.

Y tú, ¿aún usas un computador o lo has ido cambiando por una X Box, iPad y iPhone?

The Dark Art of Pricing


(The Correspondence – fuente no verifica)

Iknow many of you went to art school and I’m assuming most of the people reading this article are designers, illustrators or others working within the world of what we reluctantly call “communication art”. When we graduated from art school, a career was promised to us. We wouldn’t spend our days covered in grape jelly, masturbating before crowds to win a spot at the Whitney Biennial—we would live normal lives, work at offices, bask in the glow of our computers. We would have stability and wouldn’t have to worry about how our “art” would pay the bills. Our parents were happy, we were happy, our fine-art friends called us sell-outs and all was right in the world.

We found our first job. After a couple years we wanted a change of pace and found a new one. Things were good. Life was easy. Mornings were spent perusing cute overload before the coffee kicked in. We designed without ever having to really deal with clients, invoicing, negotiating—all the icky businessy stuff that bums everyone out. Our left-brain atrophied.

Then one day we woke up with the itch. It became more and more powerful as we dragged ourselves to work on blizzardy days or suffered through hangovers under fluorescent lights and drop ceilings. At 7am, half awake under the weak arc of water emptying from our shower head we said to ourselves “I’m going to do it! I’m going to go freelance!” We threw on a towel and the world felt sparkly and new. We’d make our own hours! We’d sleep until noon if we wanted to! We’d no longer worry about using up all of our sick days. We’d be in control! (The freelancers reading this are without a doubt rolling their eyes at the naiveté we all once possessed). We gave notice at work and a few weeks later our dream was a reality. As time went on though, we realized this reality was not always a dream come true.

Now we were more than creatives, we were business people. If we were one of the lucky ones, we picked up enough client work to keep us from retreating, tail between our legs, to our previous lives as employees. We completely fucked ourselves over on those first few jobs but eventually cobbled together a relatively good standard contract and learned to say enough is enough after the 10th round of revisions. This is not the stuff we learned in college. If you even thought about contracts and invoices before that art school diploma hit your hand I commend your professors, but most of us were off in la la land developing identities for fictitious products, complaining about how we only had seven weeks to get that logo right.

You can learn a lot of the business end of design and illustration by trial and error and reading articles and books, but one thing that is seemingly impossible to get a grasp on is pricing. Whether you are a student, a young designer, or a seasoned pro, pricing jobs can be one of the most frustrating parts of the creative process. The cost of creative work is shrouded in mystery and very subjective. While it makes some people uncomfortable to talk about art and money together (as we all know creatives are really meant to suffer through life and die penniless), they are incredibly similar when you think about it. What is money other than dirty rectangles of pressed tree pulp? Because we all believe it has value it is valuable.

I know you’re all dying for me to get down to brass tacks and explain how to price for each and every design situation, but what follows won’t be anywhere close to a definitive guide, just some of my own opinions and words of wisdom on how to avoid screwing yourself and the rest of us over by doing too much work for too little pay. We’re in charge of assigning value to what we do. Alright, here we go!

 

Pricing hourly punishes efficiency  >> Leer más “The Dark Art of Pricing”