Archivo de la etiqueta: User interface

Evernote Business llega a la Argentina – @iprofesional


La herramienta para pequeñas y medianas empresas…

 De esta manera, los empleados de una misma empresa podrán capturar y recordar información importante, descubrir temas que sus compañeros de trabajo ya conocían, optimizando el tiempo y eliminando la brecha del conocimiento.

Más de dos tercios de los 50 millones de usuarios de Evernote en todo el mundo ya vienen usando la aplicación para aumentar la productividad de su trabajo diario y el 70% de sus usuarios está ubicado fuera de Estados Unidos.

Según consignó Infobae, el servicio permite crear hasta 2 GB de contenido por mes en las Libretas Personales. Además, la empresa recibe 2 GB adicionales mensuales para cada usuario que está compartido en todas las Libretas de Negocios.

Evernote Business se encuentra disponible para Mac, iOS, Android y Windows. Su costo es deu$s10 por mes y se abona con tarjeta de crédito o factura. Los usuarios pueden registrarse en la página de Evernote.

How It Feels [through Glass] …Google Glass!


Want to see how Glass actually feels? It’s surprisingly simple. Say “take a picture” to take a picture. Record what you see, hands free. Even share what you see, live.

Directions are right in front of you. Speak to send a message, or translate your voice. Get the notifications that matter most. Ask whatever’s on your mind and get answers without having to ask.

All video footage captured through Glass.

Welcome to a world through Glass. See more

http://www.google.com/glass/start

“New Lipstick” by The Kissaway Trail on Google Play -http://goo.gl/v4dUf

Designing For Android: Tips And Techniques


Smashing Magazine
mobile.smashingmagazine.com

Android is an attractive platform for developers, but not all designers share our enthusiasm. Making an app look and feel great across hundreds of devices with different combinations of screen size, pixel density and aspect ratio is no mean feat. Android’s diversity provides plenty of challenges, but creating apps that run on an entire ecosystem of devices is rewarding too.

Android devices in various sizes.
There are hundreds of Android devices with different screen sizes and resolutions. (Image credit: Android Design. Used under Creative Commons license.)

At Novoda, we build Android software for brands, start-ups and device manufacturers. We often work with visual designers who are new to Android. The new Android Design site is the first resource we recommend. You should definitely check it out. However, there is plenty more to pick up! The goal is to create apps that people love to use. Thoughtful UX and aesthetically pleasing visual designs help us get there.

This article provides a set of practical tips and design considerations for creating Android apps. I’ve tried to include something useful whether you’re crafting pixel-perfect graphic assets, finding an optimal user flow or getting your hands dirty developing XML layouts.

Pixels

Visual design is hugely important in the perceived quality of an app. It might even improve usability. Most developers have some exposure to UI patterns, but developers with visual design skills are rare. They really need you. Delivering high-fidelity mock-ups, drawable resources (i.e. graphic assets) and guidance to developers is the best way to deliver an aesthetically pleasing experience to the end user.

SCALE NICELY

Android is a platform of many screen densities. There is no set of resolutions to target, rather a density independent measurement scheme for graphics, widgets and layouts. This is covered in depth in a previous Smashing article and the official documentation, so I’ll just add a mention of this neat web tool for calculating density pixels.

Screen densities.
Optimize graphics for different screen densities. (Image credit: Android Design. Used under Creative Commons license.)

It’s not always practical to hand optimize graphic assets for each density. The platform can scale resources down reasonably well. However, it’s always worth testing designs on low-end devicesand optimizing resources that scale badly.

BE STATE FRIENDLY Sigue leyendo

5 Ways to Get Email Overload Under Control


Mashable

Dmitri Leonov is vice president of growth at Sanebox. Follow him at @dmitri.

If you’re like most people with a connection to the internet and a job that requires you interact via email, then you probably know what email hell feels like. The only good news is that you’re not alone. In fact, the average person gets more than one hundred emails per day. The bad news is it’s not getting better.

The number of emails you receive will continue to grow every year. So what, if anything, can you do to get a grip on this email avalanche? Start with these five tips.

1. Set a Time Limit

According to a recent McKinsey Global Institute report, people spent 28% of their time writing, reading, and answering email. Most of it is unproductive because email is reactive by nature. The inherent gamification of clearing your inbox provides a brief feeling of accomplishment. But unless you’re doing customer support, your job description probably doesn’t include “respond to every email.”

Answering email is just one part of work. That’s why you should determine how much time you want to spend in your inbox on a given day, and don’t exceed it. One suggestion is to dedicate 15-minute blocks every two hours to staying on top of email without letting it take over your day.

2. Know Your Etiquette Sigue leyendo

HTML5 – code example of drag and drop on a web page


ibm.com/developerworks

I have recently attended a couple of analysts meetings where the subject of HTML5 was a recurring theme.  With my curiosity peeked, I decided to explore what HTML5 has to offer today.  Of particular interest is the drag and drop (d&d) API… as this has always been the holy grail of early HTML practitioners.  What I discovered was very cool… as d&d is now a simple matter of implementing a few effortless method calls.

For my example of d&d, I created a simple network configuration demo that illustrates an administrator UI to provision resources.  You can drag the example resources between zones, add resources to a zone, or simply remove a resource that is no longer required.  I kept my example basic for educational purposes, but as you can see, one could develop a full blown network administration tool using drag & drop as a central element of the user interface.

Here is my example, give it a test drive (requires Firefox 3.5 or greater):

 https://www.ibm.com/developerworks/mydeveloperworks/blogs/bobleah/resource/d_and_d.html?lang=en 

The key methods to implement d&d are basic and easily implemented as follows: Sigue leyendo

Google+ vs. Facebook – Infographic | Written by Jeff Bullas


jeffbullas.com

I am starting to wonder if Google+ is a waste of time as a marketing platform for bloggers and brands.

Google+ vs Facebook Infographic

Google+ launched with a bang last year and has now reached over 170 million registered users and 100 million active users.

The demographic is mainly male at 67%, the average age is 28 years old with a technical bent.

I do like the Google+ interface and I am sure it had a significant impact on maintaining competitive  pressure on Facebook to keep its user interface fresh with its new “Timeline” design rollout and evolution.

But there is a problem.

Google+’s engagement levels are so low that actually rank behind MySpace and almost any other significant social network you want to mention.

Google+ Engagement is Poor

Research from RJ Metrics shows that that despite the large user base they are hardly spending any time on the site whether vthat is publishing, reading or engaging.

Here are some of the findings:

  •  The average post has less than one +1, less than one reply, and less than one re-share.
  • 30% of users who make a public post never make a second one.
  • After making five public posts, there is a 15% chance that a user will not post publicly again.
  • Among users who make publicly-viewable posts, there is an average of 12 days between each post

Other research reveals that Google+ users spend on average only 3 minutes per month versus Facebook at over 400 minutes.

Google+ vs Facebook - Infographic

What about Traffic Referral…? Sigue leyendo

Finger-Friendly Design: Ideal Mobile Touchscreen Target Sizes


In darts, hitting the bulls-eye is harder to do than hitting any other part of the dartboard. This is because the bullseye is the smallest target. This same principle can also apply to touch targets on mobile devices.

Smaller touch targets are harder for users to hit than larger ones. When you’re designing mobile interfaces, it’s best to make your targets big so that they’re easy for users to tap. But exactly how big should you make them to give the best ease of use to the majority of your users? Many mobile developers have wondered this, and most have turned to the user interface guidelines provided by the platform developer for the answer.

Finger-Friendly Design: Ideal Mobile Touch Target Sizes
(Image credit: ogimogi)

[Note: A must-have for professional Web designers and developers: The Printed Smashing Books Bundle is full of practical insight for your daily work. Get the bundle right away!]

What the Mobile Platform Guidelines Say

Apple’s iPhone Human Interface Guidelines recommends a minimum target size of 44 pixels wide 44 pixels tall. Microsoft’s Windows Phone UI Design and Interaction Guidesuggests a touch target size of 34px with a minimum touch target size of 26px. Nokia’sdeveloper guidelines suggest that the target size should be no smaller than 1cm x 1cm square or 28 x 28 pixels.

While these guidelines give a general measurement for touch targets, they’re not consistent with each other, nor are they consistent with the actual size of the human finger. In fact, their suggested sizes are much smaller than the average finger, which can lead to touch target problems for users on mobile devices.

Small Touch Targets Lead to Big Problems… Sigue leyendo

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